Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object.Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain.Subdivision surfaces, diffuse & specular bump maps.Dynamically rendered organics (grass, trees etc).3D skyboxes extend the horizon and add parallax on distant objects.Occluder entities for visibility blocking.Projected shadows allow for a large number of characters per scene.Advanced particle system that can emit sprites or models.Water with refraction and fresnel effects.Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.Version 2.0 (and below) shaders, bump mapping, LOD on models and world. ![]() More information on the Source Filmmaker can be found here.īelow you can find a list of amazing features that the Source Engine boasts: Renderer ![]() On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. Hence the reasons stated we have yet to see 'Source Engine 2'. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few. The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system. The Source Engine is a 3D game engine developed by Valve Corporation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |